your class builds a real game with AI.

A free lesson plan for grades K–5. Over 3–5 class periods, groups of 2–3 design a game, test it on classmates and rewrite their prompts until it works.

  1. ask
  2. imagine
  3. plan
  4. build
  5. test
  6. improve
  7. share
Built on the Engineering Design Process: seven steps, ask to share.

Get the free lesson plan

Download it right away. We'll email you a copy too.

We'll email you a copy too, plus the occasional classroom resource. We never share your address.

what's in the plan.

Page 1 of the lesson plan: objectives, setup and the Prompt Blueprint
Page 2 of the lesson plan: build, test, improve and share
Two printable pages. The Prompt Blueprint and the tester table are ready to hand out.
  1. Plan before prompting

    Teams fill in a Prompt Blueprint before they touch a keyboard.

  2. Test on a real user

    A classmate plays it and answers five questions. Older students log the data.

  3. Rewrite, then retest

    Weak prompt, better, even better: students see why specific instructions work.

“Launch.kids completely transformed how my students think about technology. Instead of just playing games, they became the engineers, figuring out how to write better prompts, testing each other's work, and debugging when things didn't go as planned.”
Krista Skytland, elementary school teacher, Houston, TX

Aligned to TEKS Technology Applications: Computational Thinking; Creativity and Innovation; Data Literacy, Management & Representation; Digital Citizenship.