your class builds a real game with AI.
A free lesson plan for grades K–5. Over 3–5 class periods, groups of 2–3 design a game, test it on classmates and rewrite their prompts until it works.
- ask
- imagine
- plan
- build
- test
- improve
- share
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what's in the plan.


Plan before prompting
Teams fill in a Prompt Blueprint before they touch a keyboard.
Test on a real user
A classmate plays it and answers five questions. Older students log the data.
Rewrite, then retest
Weak prompt, better, even better: students see why specific instructions work.
“Launch.kids completely transformed how my students think about technology. Instead of just playing games, they became the engineers, figuring out how to write better prompts, testing each other's work, and debugging when things didn't go as planned.”
Aligned to TEKS Technology Applications: Computational Thinking; Creativity and Innovation; Data Literacy, Management & Representation; Digital Citizenship.